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Wow queue up enchants
Wow queue up enchants




wow queue up enchants

You're using just about every cooldown you can with almost every large pull, especially when you don't have a lot of cc, which tends to be the case more often than not (Murphy's Law and all that). I think that with my warrior, BRD was invaluable to my tanking experience. Multi-mob pulls - Especially as a druid or warrior tank, you get a LOT of experience multi-mob tanking here. You have plenty of options, though, based on your group composition - Blizzard, Rain of Fire, Magma Totem, Explosive Trap, Holy Nova, Consecration, Thunderclap, Arcane Explosion, Hurricane, etc. Just about anyone can AoE, but mages and warlocks are still great for this. A rogue is also good to have for sap, and hunters for freezing trap.ĪoE - Lots of stuff to AoE in here, especially if you have a half-decent pally tank. A priest, I found as of tonight, is also really good cc for Mind Control - granted, the priest should not be the healer. With a level-requisite group (it actually is 48-58 for LFG queueing, I believe, maybe as high as 60), it's hard to go through this instance without more than one cc. Even from the get-go, most of the cc is going to almost require mages or warlocks because of the huge pulls. In general, though, it is one of the best instances in the game, just because it is involving and the dynamics of the instance change from one area to another.ĬC - Warlocks and Mages are both excellent cc for this instance, with plenty of things to banish and sheep. I have, overall, had some really good groups for this instance - but also have had some horrible, horrible groups that have made me hate the instance overall. Some of the more interesting things to do: the Ring of Law, a random boss in an arena, the Dark Coffer, which spawns the holder of a key to a chest in a random location, and the Grim Guzzler, a mid-instance bar that features a couple vendors and several boss encounters.Ĭomment by wingsofscionSome thoughts on BRD as a whole, after running through it on a dps (warlock), a tank (warrior), and now a healer (shaman). Bear left in the cave and the instance is at the end of the chamber.īRD is very non-linear: there's many ways to go through, and because of the sheer size, you'll probably want to pick and choose the encounters rather than running the whole thing in one sitting. The quest giver for MC attunement is straight ahead and a passage leads right to get to the instance. Follow the stairs down and exit downwards onto the chain at the bottom. If you enter from Searing Gorge, climb up on the giant chain that appears to your left and go down onto the big rock suspended in the center. To get to BRD, enter Blackrock Mountain from either southwest Searing Gorge or northwest Burning Steppes.

wow queue up enchants

BRD is also home to the Black Forge and Black Anvil, which were required to create raiding gear (primarily fire resist). A quest completed in BRD allows you to teleport into MC, negating the need to run 40 (or quite a bit less these days) raiders through the instance just to enter. A portal to the Molten Core is fairly deep into the instance, but it's mainly for show. There are lots of interesting features inside that once played a big role but currently get overlooked. It contains a multitude of bosses and quests that range in difficulty from the low 50s right up to 60 and, back then, was the first instance where a substantial amount of the loot would last into the post-leveling end-game. It played a large part in the pre-expansion end-game, back when the level cap was 60. Comment by ataylorBlackrock Depths is the largest instance in the game.






Wow queue up enchants